Monetization that
tunes itself.
Revenza’s AI studies how users respond to ads, in-app purchases and subscriptions - then ships better monetization to your apps and websites. Live, without an app update. One click from rollback.
Rewarded at level_end is under-served in VN & ID. Cutting the cooldown to 45s
and offering 2× coins is projected to add +$3.1k / month with no retention impact.
Monetization is still shipped, not run.
Change a frequency cap or move an interstitial, and you wait days for a build, a review and an update most users never install.
Paywalls, rewarded offers and ad pressure interact. Teams test one thing at a time, by hand, and read results weeks later.
Rename an event, drop a placement in one build - and a slice of users quietly stops earning. Nobody notices until the monthly report.
Revenza turns monetization into a live system that learns - and an AI that runs it with you.
An AI revenue team,
on every app.
Revenza ships with its own AI. Revenue Analyst reads every market, placement and paywall each morning and tells you, in plain words, where money is being left behind - and why. Autopilot turns the fix into an experiment and moves traffic to the winner, inside the guardrails you set.
Players finish levels 2.4× more often than they see an offer. The 90s cooldown blocks most of them.
Trial starts are flat, but annual share doubled in the 6 days it was shown first to returning users.
New users who see it leave 0.8pt more often on day one. The revenue it brings does not cover that.
Built for agents.
Comfortable for humans.
Every action in Revenza is a tool your AI agent can call - over MCP, with the same permissions and guardrails as the console. Your team gets a calm, plain-language UI for the same operations. Agents move fast because the brakes were built first.
$ connected · 16 toolsWorks with any MCP client.
analytics:read rule:write experiment:write release:request-
revenza.get_revenueClaude · Rewarded revenue in VN · ID · TH is down 18% week over week read - >_
revenza.declare_eventsCodex · 3 new events from PR #218, typed constants regenerated draft -
revenza.upsert_ruleClaude · rewarded_level_end · 2× coins · SEA only draft -
revenza.create_experimentGemini CLI · 3 arms · guardrail: D1 retention draft -
revenza.send_to_test_deviceCursor · Draft previewing on 2 pinned phones checked -
revenza.preflightGitHub Copilot · 0 blocking · 1 needs a decision checked -
revenza.get_revenuen8n · Daily digest posted to #monetization read -
revenza.publishClaude · Not granted to agents - review requested from your team needs approval
list_appsget_revenueget_screen_mapexplain_ruledeclare_eventsupsert_ruleupsert_paywallset_app_policycreate_experimentsimulate_sessionpreflightsend_to_test_devicerequest_reviewpublishrollbackemergency_stopGive an agent read-only analytics, or drafts but never publish. Every scope is explicit.
Agents propose. People - or the approval policies you write - decide what ships.
Each change is checked against every app version still in the wild before it goes out.
One click, or one tool call, returns every device to the last good release.
Devices only accept configs signed by your workspace. Nothing in between can tamper.
Who changed what, when, and why - human or agent, in one timeline.
Change monetization live.
No app release.
Every ad placement, frequency cap, paywall and experiment lives in Revenza, not in your binary. Edit it in the console or ask your agent, publish, and devices pick it up on their next app open. Something off? Roll back in one click.
- Ad placements & triggers
- Frequency caps & cooldowns
- Formats per screen
- Paywall layout, plans & trials
- Experiments by country & version
- Kill switch per app or version
- Edit code hours
- Build hours
- Store review 1-3 days
- Users update weeks
- Edit a rule console or agent
- Preflight every live build
- Publish one click
- Live on devices next app open
From one SDK to
self-optimizing revenue.
Five steps. Most teams are live in an afternoon - and never ship a monetization release again.
-
Tell Revenza what happens in your app - screens and events. Your rules decide when an interstitial, app open ad or banner appears. Rewarded ads and paywalls take one callback; native ads one container. AdMob, AppLovin MAX and RevenueCat keep working underneath.
- Native Swift & Kotlin, Flutter, React Native and web
- Typed constants for every event, screen and placement
▍ Calm, clear, and built
for the people who approve.
See every screen and every ad - before it ships.
Screens are drawn from a real test device, with each ad placement measured and highlighted. Toggle a placement, see which rules fire on each event, and get suggestions where money is left on the table.
/home 2/play 1/level/:id 1/level/:id/result 2/shop 1/chest 1/profile /settings no ads/checkout no ads/leaderboard 1/events/:id /home iOS · 3.8.0 · 15:19native_home/home2 ad placements · drawn from a test devicenative_homein-screen · app mountsNative medium card under the boosters. Space reserved before load: 320dp.
ad present at capture · native_mediumbanner_mainSDK attachesAdaptive banner above the tab bar. Hidden for 15s after any fullscreen ad.
On 20 screens - toggling here affects all 20Players spend 41s on /home between levels. A rewarded “daily chest ×2” here is projected +$620 / mo.
Draft this rulelevel_start2 rulesdaily_chest_tap+ attach adPlugs into your stack.
Or replaces part of it.
Keep the ad networks, billing and analytics you already run - Revenza orchestrates them from one place. Or switch on Revenza Billing and let us handle purchases, subscriptions and receipt verification end to end.
Revenza decides when and where. Your networks still fill and pay.
Keep your billing provider - Revenza decides which paywall, when, for whom.
Every decision is exported where your team already looks.
Purchases and subscriptions, verified on the server.
- One API on every platform. In-app purchases and subscriptions on iOS and Android, Stripe on the web.
- Server-side receipt verification. App Store Server API and Google Play Developer API - never trust the device.
- Entitlements that follow the customer. Buy on the web, unlock on the phone.
- Lifecycle as webhooks. Renewals, refunds, grace periods and billing retries, delivered with retries.
- Rewarded ads, verified too. Server-side verification grants each reward exactly once.
{ "customer": "cus_8f2a",
"entitlements": { "premium": { "active": true,
"source": "app_store", "expires": "2027-10-14" } } }One brain for every
screen you earn on.
The same rules, experiments and AI run across your iOS and Android apps, your Flutter and React Native builds, and your website. Change it once - every surface follows, live.
Everything monetization needs.
Nothing it doesn’t.
Interstitial, rewarded, app open, banner and native - triggered by your events, with caps, cooldowns and first-session quiet time.
Your app draws the blocks, Revenza arranges them. Change layout, plans and trials per market without a release.
Split by country, region, language and app version. Sticky assignment, honest stats, automatic winners.
An AI that reads your monetization data every day and tells you, in plain words, where money is being left behind.
Multi-armed experiments that shift traffic to winners on their own - always inside your retention guardrails.
Preflight against every live build, one-click rollback, a kill switch and signed releases. If Revenza is unreachable, apps keep the last good config.
Server-side verification for rewarded ads, delivered to your backend with retries - no double grants.
Run dozens of apps from one workspace: shared defaults, per-app overrides, one place to see it all.
Every app will have
an AI that runs its revenue.
Monetization today is a quarterly project for a few specialists. It is becoming a continuous, autonomous system - one that any studio, indie developer or website can switch on, the way they switch on analytics. Self-driving cars got there in levels. So will revenue.
Ads and paywalls live in the binary. Every change is a release.
Live config, experiments and rollback. People decide every move.
AI finds the money, explains it, drafts the fix and runs the test. People approve.
AI tunes every market and cohort in real time. People set goals and guardrails, not caps.
Learns across thousands of apps and websites, privately. A new app starts tuned on day one.
Built by app operators,
for app operators.
Revenza started inside a studio that runs a portfolio of consumer apps. We were tired of shipping a release for every ad tweak, guessing at paywalls, and finding out a month later that one build had quietly stopped earning.
So we built the system we wanted: live, safe, and smart enough to tune itself. It runs our own apps every day. Now we’re opening it to other studios and publishers - starting with a small private beta.
Built by people who run apps for a living. Every screen answers the question an operator actually has.
Previews, preflight, rollback and a kill switch came first. Speed is what you get once the brakes work.
Every suggestion and every automated change comes with a reason in plain language - and an undo.
Request early access.
We’re onboarding a small number of app studios and web publishers. Tell us about your product - we’ll reach out when there’s a spot that fits.
Talk to us.
Questions, a demo for your studio, partnerships or press - a founder reads every message.